Constructors

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constructor(transaction: IWriteTransaction)

Properties

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open override val branch: IBranch
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open override var tree: ITree

Functions

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open override fun addNewChild(parentId: Long, role: String?, index: Int, concept: IConcept?): Long
open override fun addNewChild(parentId: Long, role: String?, index: Int, concept: IConceptReference?): Long
open override fun addNewChild(parentId: Long, role: String?, index: Int, childId: Long, concept: IConcept?)
open override fun addNewChild(parentId: Long, role: String?, index: Int, childId: Long, concept: IConceptReference?)
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open override fun addNewChildren(parentId: Long, role: String?, index: Int, concepts: Array<IConceptReference?>): LongArray
open override fun addNewChildren(parentId: Long, role: String?, index: Int, childIds: LongArray, concepts: Array<IConceptReference?>)
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open override fun containsNode(nodeId: Long): Boolean
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open override fun deleteNode(nodeId: Long)
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open override fun getAllChildren(parentId: Long): Iterable<Long>
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open override fun getChildren(parentId: Long, role: String?): Iterable<Long>
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open override fun getConcept(nodeId: Long): IConcept?
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open override fun getConceptReference(nodeId: Long): IConceptReference?
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open override fun getParent(nodeId: Long): Long
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open override fun getProperty(nodeId: Long, role: String): String?
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open override fun getPropertyRoles(sourceId: Long): Iterable<String>
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open override fun getReferenceRoles(sourceId: Long): Iterable<String>
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open override fun getReferenceTarget(sourceId: Long, role: String): INodeReference?
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open override fun getRole(nodeId: Long): String?
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open override fun getUserObject(key: Any): Any?
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open override fun moveChild(newParentId: Long, newRole: String?, newIndex: Int, childId: Long)
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open override fun putUserObject(key: Any, value: Any?)
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open override fun setConcept(nodeId: Long, concept: IConceptReference?)
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open override fun setProperty(nodeId: Long, role: String, value: String?)
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open override fun setReferenceTarget(sourceId: Long, role: String, target: INodeReference?)